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Dying during your PvP mission will cause you to fail it and you’ll have to go back andĪccept another. Unflagging yourself will automatically abandon the mission. Accepting a PvP Faction mission will auto-flag you for PvP. PvP Missions ask you to do things like recover tactical information, deliver critical messages or items to another Territory, or patrol an area for opposing Factions. Completing a PvE Mission rewards Faction currency, which can be used to purchase Faction-specific equipment and items. PvE Missions ask you to do things like defeat creatures, craft supplies, or stockpile resources.
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There are two types of Faction Missions: PvE and PvP. Reinforcing and Undermining Faction Influence is done by completing PvP Faction Missions in that specific Territory. Similarly, if members of another Faction want to take control of a Territory, they must undermine the controlling Faction’s Influence by raising their own.
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In order for a Faction to retain control of a Territory, its members must actively Reinforce that Faction’s Influence within that Territory. A Territory is not vulnerable to a Declaration of War unless it has been sufficiently Undermined by an opposing Faction. In order to declare War, the Territory your company seeks to conquer must be vulnerable. If your Company wants to conquer a Territory occupied by an opposing Faction, it must declare War on that Territory. While a Company is responsible for the day-to-day goings on of a Territory, that Company’s Faction is ultimately the one in control.
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Once you choose a Faction, you are free to create or join a Company in your chosen Faction. The more Territories your faction controls, the more powerful you become. As your Faction controls more Territories, your attacks against the creatures of Aeternum will be more effective, you will find higher quantities of resources when gathering, craft equipment at higher base qualities, and find yourself luckier when looting. While anyone in a Faction can opt-in to PvP while adventuring for some added excitement, danger, and bonuses, the ultimate goal for any Company should be to enable its Faction to control as much of Aeternum as possible. Even if you are a lone explorer braving the wilds of Aeternum on your own, being part of a Faction means you always have someone on your side and you always have a clear view of the opposition. They create clear sides and motivations for conflict. The three Factions form the spine of PvP gameplay in Aeternum. In fact, we wanted to focus it, to create stakes that everyone in Aeternum could invest in, even if they aren’t directly interested in PvP themselves.
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When we made the decision to remove always-on open-world full-loot PvP from New World, it was not a decision to remove Player vs. The Covenant is a fanatical order that has charged itself with cleansing the land of heretics and defilers so that its true holy nature can flourish and justice can be restored.
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