

With graphics resembling Vanillaware titles like Dragon’s Crown, 2D exploration in the vein of Valkyrie Profile and Indivisible, and a turn-based battle system reminiscent of Bravely Default and its sequels, there is a lot to admire in Astria Ascending from a game design perspective. Related: Great Indie RPGs You May Not Have Played (But Definitely Should) This poor writing stands out more due to the context of the story, where the characters have no reason to be verbally sniping at each other based on racial stereotypes, as they are cast as champions of harmony who have already battled together for years. Astria Ascending is an intentional throwback to an older era of JRPGs in terms of gameplay, but its writing is a more meritless throwback to fantasy that lacks any kind of maturity or self-awareness in its handling of racial issues. Most modern, mainstream fantasy and science fiction genre works have recognized that fantasy racism is still racism, and stories that deal with such subject matter require care and nuance with how they handle these interactions. The typical arc in stories like Lord of the Rings involves fantasy races beginning an adventure from a place of distrust and slowly coming to recognize the nobility of those of other fictional races as they band together to combat a mutual threat.

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